Aller au contenu

Sortie de Construct 2 version stable N° R178

Elle est là, à vous de la télécharger, la nouvelle version stable de votre logiciel de création de jeu favorite.
Download125.4 mb, Windows 8/Windows 7/Vista/XP
Alternative Torrent Download

Tuesday, August 19, 2014

Stable update r178 adds new features, performance optimisations, and bug fixes over r173, covering a total of 58 changes. For full details see the intervening changelogs:

  • r174 (16 changes): new File Chooser plugin, support for some touch gestures, new Preview Effects project property, improved PhoneGap export
  • r175 (16 changes): support for reimporting images from original paths, new Preload sounds project property
  • r176 (11 changes): bug fixes and tweaks
  • r177 (9 changes): new Wait for signal action, new Go to next/previous layout system action, node-webkit updated

There are further changes in this release (r178) that are detailed in the changelog below.

If the download is going slowly or is unreliable on your connection, try the Alternative Torrent Download link beneath the Download button.

We strongly recommend all users update to this stable release to take advantage of new features and avoid running in to bugs or compatibility issues we’ve already fixed. We’ll shortly be getting back to our beta releases cycle; if you’d like to try updates and new features sooner and help test them, you can also update to our public beta releases. You can opt-in to beta updates from Preferences, or follow beta release announcements on our Facebook, Twitter or Google+ pages.

Changelog

Add File Chooser: help link now opens its new manual entry

Change Audio: the Volume, Duration and PlaybackTime expressions now prioritise playing tracks if multiple tracks exist with the same tag. Previously it would always return the first track ever played with that tag, even if it was stopped and another track was currently playing with the same tag.

Change Audio: clarified « Preload by name » appearence in event sheet

Bug Fix Node-webkit: preloading by name a sound that did not exist would cause « All preloads complete » to never be true

Bug Fix Possible issue using signalled waits with savegames

Bug Fix Ejecta: game would not start if ‘Preload sounds’ set to ‘Yes’

Étiquettes: