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Construct 2 Release r159 (beta)

Bonjour à tous, Scirra nous livre une nouvelle version beta. A consommer sans modération.

This is a Beta release. Beta releases have the cutting edge features but may have bugs in them. Download the latest Stable release instead here.

Download118.9 mb, Windows 8/Windows 7/Vista/XP

Monday, January 27, 2014

This is the first build which supports exporting to the Wii U. However this release by itself does not actually ship with the necessary features to export for Wii U – a separate addon is required (and the addon will only work with this build or newer). This is due to Nintendo’s restrictions on developing for the Wii U. We’ll be releasing more information shortly about how Nintendo Authorised Developers can obtain the new addon and take advantage of the new exporter. Stay tuned!



This is the first build which can make use of the new Wii U exporter. Further information will be supplied to Nintendo Authorised Developers shortly.

Add    | New ‘Gamepad control’ example

Add     | Gameplad plugin: ‘Gamepads are supported’ condition, to check if the browser/platform supports gamepad input

Add    | New system expressions ‘setbit’, ‘togglebit’ and ‘getbit’ to manipulate bits in a 32-bit integer

Change    | ‘Every X seconds’ could in some cases run nearly twice in a row, such as if following a condition like ‘Key is down’ and a particular pattern of pressing used. Now it should be more accurate.

Change    | Template changes: new project is now 16:9 landscape (854×480), removed CocoonJS and Intel XDK templates, added 8 new templates providing a combination of SD (both 4:3 and 16:9), 720p, 1080p projects in landscape and portrait

Bug Fix    | Updated Gamepad plugin to work with upcoming gamepad support in stable Firefox releases

Bug Fix    | Possible incorrect behavior using ‘Spawn an object’ in a loop after loading a savegame

Bug Fix    | Invisible jumpthru objects could sometimes fail to detect collisions

Bug Fix    | Audio: now takes in to account layout/layer rotation when calculating doppler effects