Thursday, December 19, 2013
New this build: a new Android export option, and major performance improvements for collision testing!
These are both topics which need some explaining to cover. So we won’t cover them in these release notes – we’ll have two blog posts out shortly which explain them in more detail.
Edit: here are the links!
Introducing Crosswalk: the new way to publish to Android
Collision cell optimisation in r155
New ‘Android’ export option, using Crosswalk for Android 4.0+
Exported HTML files now specify the ‘minimal-ui’ directive on the meta viewport tag, which should allow browser games to use more of the display on Safari iOS 7.1+.
Windows Phone 8 export now writes the correct orientation setting to MainPage.xaml.
Turret behavior: now initialises in fully-reloaded state, so objects with a long reload time can fire straight away.
Pathfinding behavior: updated event sheet descriptions to make it clearer they refer to the behavior
Possible crash changing the type of a family instance variable
Physics: collision polygons could be misaligned in r154
Tilemap: possible crash after clicking after locking tilemap’s layer
Possible crash undoing ‘replace object’ with a group selected
Collision cell optimisation for non-parallaxed layers – huge performance boost for large layouts doing lots of collision testing
Algorithmic improvements in the Sprite ‘On collision’ event – now much faster with large numbers of objects
Bon téléchargement ^^