Thursday, December 19, 2013

New this build: a new Android export option, and major performance improvements for collision testing!

These are both topics which need some explaining to cover. So we won’t cover them in these release notes – we’ll have two blog posts out shortly which explain them in more detail.

Edit: here are the links!

Introducing Crosswalk: the new way to publish to Android
Collision cell optimisation in r155

Changelog

Feature

New ‘Android’ export option, using Crosswalk for Android 4.0+
Change

Exported HTML files now specify the ‘minimal-ui’ directive on the meta viewport tag, which should allow browser games to use more of the display on Safari iOS 7.1+.

Change
Windows Phone 8 export now writes the correct orientation setting to MainPage.xaml.

Change
Turret behavior: now initialises in fully-reloaded state, so objects with a long reload time can fire straight away.

Change
Pathfinding behavior: updated event sheet descriptions to make it clearer they refer to the behavior

Bug Fix
Possible crash changing the type of a family instance variable

Bug Fix
Physics: collision polygons could be misaligned in r154

Bug Fix
Tilemap: possible crash after clicking after locking tilemap’s layer

Bug Fix
Possible crash undoing ‘replace object’ with a group selected

Performance
Collision cell optimisation for non-parallaxed layers – huge performance boost for large layouts doing lots of collision testing

Performance
Algorithmic improvements in the Sprite ‘On collision’ event – now much faster with large numbers of objects


Disponible ici : https://www.scirra.com/construct2/releases/r155/download

Bon téléchargement ^^