Dans cette nouvelle release, le débugger est encore amélioré, avec l’ajout du « profiling » qui permet d’avoir un récapitulatif global de l’utilisation du CPU.

 

Attention ce n’est pas disponible dans la version free.

Changelog

Feature

Debugger: new Profile tab (licensed only)

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Debugger: highlights the instance currently being inspected in the game, with a dotted red outline and occasional flashing. This can be disabled (using the ‘Highlight’ checkbox under the new ‘Tools’ section) if it is distracting.

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Debugger: ‘Destroy’ button to destroy inspected instance in the new ‘Tools’ section

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Debugger: if a value is edited it is now highlighted in bold. Note if the value changes in the game, it un-bolds it. However this is useful for tweaking values and being able to quickly see which ones you’ve changed.

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Debugger: new ‘Container’ section with links to other instances in container with the inspected instance

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Keyboard shortcut: Ctrl+F4 to debug project from first layout

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New ‘Falling blocks’ advanced example, which makes use of recursive functions.

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New experimental ‘Water background’ shader

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Experimental live twitter feed to start page – let us know if you think this is distracting/annoying/useful

Change

Debugger: now can save and load while paused

Change

Node-webkit: updated to v0.7 (based on Chrome 29)

Change

r141’s change for testing strings case insensitively turned out to perform appallingly in Chrome. The change has been reverted, but should still create slightly less garbage than pre-r141.

Change

Turret behavior: improved accuracy of predictive aim when targets first enter range

Change

Node-webkit: Browser ‘Close’ action now calls window.close() instead of App.quit() which should hopefully avoid some crashes on close

Change

Debugger: Physics CPU measurement moved from System inspect to Profile tab

Bug Fix

Javascript error debugging a layout with no event sheet set

Bug Fix

Fixed broken ‘Touch – zooming’ example

Bug Fix

Sprite: animations could get stuck after using save/load

 

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