Voilà une nouvelle mise à jour bêta de Construct 2, alors quoi de neuf docteur ?…

Au menu de cette mise à jour, un contrôle « List » a été ajouté, le behavior Pathfinding a été modifié. Un nouveau template « Turret defense » pointe également le bout de son nez 🙂

Evidemment des corrections de bugs, notamment en ce qui concerne les collisions,  les sprites et les animations. Je vous laisse lire le détail ci-dessous !

Happy Construct !

Changelog

  • Add
New ‘List’ form control plugin
  • Add
Pathfinding behavior: ‘Add path cost’ action. Use objects to simulate difficult terrain, encouraging the behavior to find detours avoiding them unless they are a big shortcut. Also added new ‘Pathfinding – path cost’ example to Start Dialog demonstrating this.
  • Add
Pathfinding behavior: condition ‘Compare speed’, expressions ‘Speed’, ‘MovingAngle’ and ‘CurrentNode’
  • Add
New ‘Turret defense’ template
  • Change
Pathfinding behavior: cell size now defaults to 30 (up from 20) for better performance by default
  • Change
node-webkit: now no longer ignores the GPU blacklist since it caused graphic glitches for some users. You may get canvas2D rendering on some desktop systems as a result.
  • Change
Audio: improved the way the iOS « muted until touch » limitation is handled – should now fully unmute all prior audio upon the first touch
  • Bug Fix
Sprite ‘On collision’ event did not pick containers correctly
  • Bug Fix
Sprite: ‘Load image from URL’ when used on multiple instances could blank out some objects in WebGL renderer
  • Bug Fix
Pathfinding behavior: could sometimes get stuck if regularly trying to follow a moving target
  • Bug Fix
Platform: could sometimes fall through vertically moving jump-thrus
  • Bug Fix
Spurious console message using constant variables
  • Bug Fix
Animation frames bar: did not always bring up frame properties on first click on a frame
  • Performance
Removed some preview-only checks that reduced preview performance on some browsers, notably Safari for iOS. Export is still likely to be a little faster since there are still other preview-only cehcks in use.
  • Performance
Some minor collision testing optimisations

Sources