Hello La communauté,

Scirra nous livre la r158 :

Wednesday, January 15, 2014

Stable update r158 is a significant feature, stability and performance update from r152 covering a total of 69 changes. It introduces a number of performance improvements including a new asm.js-powered physics option, a new IAP plugin, a new Android exporter based on Crosswalk, and many other improvements and bug fixes.

For the full details of changes since r152, see the intervening build changelogs. In summary, this includes:

r153 (10 changes): asm.js physics; low-res fullscreen scaling mode
r154 (13 changes): new IAP plugin; bug fixes
r155 (11 changes): new Crosswalk exporter for Android; collision performance optimisations
r156 (15 changes): Crosswalk improvements
r157 (13 changes): speech synthesis; more bug fixes

There are further changes in this release (r158) that are detailed in the changelog below.

Please note the following breaking change since r152:

Breaking change: The Sprite object ‘AnimationSpeed’ expression always used to return a positive value. For consistency with the ‘Set animation speed’ action, it now returns a negative value when the animation is playing backwards, e.g. with ping-pong animations.

Since r152 a number of blog posts have been published covering the new features and improvements now included in r158. These include:

More about asm.js powered physics
Collision cell optimisation in r155
Introducing Crosswalk: the new way to publish to Android

If the download is going slowly or is problematic, try the Alternative Torrent Download link beneath the Download button.

We strongly recommend all users update to this stable release to take advantage of new features and avoid running in to bugs or compatibility issues we’ve already fixed. We’ll shortly be getting back to our beta releases cycle; if you’d like to try updates and new features sooner and help test them, you can also update to our public beta releases. You can opt-in to beta updates from Preferences, or follow beta release announcements on our Facebook, Twitter or Google+ pages.

Changelog

Add
IAP plugin: help link now points to its new manual entry

Add
Export project dialog: now links to the new tutorial How to export to Android with Crosswalk

Change
CocoonJS plugin: removed a duplicate ‘restore purchases’ action. (They both did the same thing)

Change
CocoonJS: now uses ‘screencanvas’ in WebGL mode, which can improve performance on some devices

Bug Fix
Tilemap: if resized smaller at runtime, could still draw tiles outside the object area

Bug Fix
Turret behavior: adjusting the rate of fire at runtime could cause double shots to be fired

Bug Fix
In some cases float constants could be rounded off to 6 dp, e.g. 64.999966 would be exported as 65. These are now preserved with full precision when exported.

Disponible ici ^^

@++